

It’s not about the best tech or creating the best simulation. “The metaverse is a digital space where you can create memories that rival physical experiences in scope, meaning, and value. The sum of these elements and our essential participation is greater than the parts giving the metaverse a unique presence in our experience of it.” We interact now via computers and phones with a metaverse but this lacks the useful cognitive dissonance of accessing the real in the digital and vice versa compared to immersion in VR and persistence of the digital in the real world via AR. So much more closely aligned with stereoscopic perception, balance, and orientation the metaverse more closely resembles how we make sense of it compared to simple web pages.
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The oncoming metaverse is enabled by software and hardware but the most critical leap is our belief in that shared illusion as a space. The sensory leap is from our adaptations recognizing physical points of interest, meridians and borders, and navigation, to a much more elaborate concept of what we’ll recognize unconsciously as ‘place’, motion and presence. “My definition, from an autistic adult’s view, of the metaverse is that it’s actually a reconfiguring of our assumptions regarding sensory input, definitions of space, and points of access to information. Kenneth Mayfield (CEO of Xyris Interactive Design) “We are already in the MetaVerse, it’s just mostly 1D (text apps, clubhouse), 2D (Zoom, shared productivity apps like Google Sheets), 2.5D (games like Fortnite, Virbela) - 3D (VR/AR) is just in the development stages.” Richard Ward (Global lead Enterprise VR at McKinsey) If the metaverse will become a large part of our lives, which it will, like the internet, then the closer to reality it becomes the more it will be abstracted in defining through all of our own relative experiences of it and with it.” “I think it’s less about who’s right with their definition and more about us aligning on the values of what’s most important. And as dystopian it may sound, this is the next iteration of life.”

This is the next iteration of the internet. A world where smart lenses and BCI devices enable us to be surrounded by information – interactive information for work, entertainment, education, and more. A world where we no longer notice a distinction between our digital avatars and our physical selves.

“First coined in Neal Stephenson’s 1992 Sci-Fi novel Snowcrash, I see the Metaverse as the gradual convergence of the digital world with the physical world. “An exponentially growing virtual universe where people can create their own world how they see fit adapting experiences and knowledge from the physical world”Įlena Piech ( Experiential Producer at AMP Creative ) It is the anchor of community life and where you meet with old and new friends.” The Metaverse is the next significant third space (coined by sociologist Ray Oldenburg) as not home (1st), not work or study (2nd) but where you will spend your leisure time.
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“My definition is more around its purpose and driver of adoption than its tech composition. Karinna Nobbs (Co-CEO of The Dematerialised)

“The Metaverse: a persistent, live digital universe that affords individuals a sense of agency, social presence, and shared spatial awareness, along with the ability to participate in an extensive virtual economy with profound societal impact.” Piers Kicks (Investment Team at BITKRAFT Ventures) It is the connective tissue between humanity that we have always literally lucid dreamed of but until recently haven’t had the infrastructure to make it real.” “Well, the ideal definition is “full interactive reality” layered across every segment of our lives. “A nebulous, digitally mixed reality with both non-fungible and infinite items and personas not bound by conventional physics and limitations.”Įmma-Jane MacKinnon-Lee (CEO & Founder of Digitalax) Luke Shabro (Futurist & Deputy Director of the Mad Scientist Initiative - Army Futures Command) And if that sounds ludicrously naive and optimistic about it - I am and I’m not sorry!” “I hope it will be like the Oasis from ReadyPlayerOne where in the end it’s owned by young people who care more about community than profit and use it for the good of the real and virtual world. “My general description: The Metaverse crosses the physical/digital divide between actual and virtual realities.”Įsther O’Callaghan OBE (Cofounder Hundo.careers) “I think the Metaverse is the all-encompassing space in which all digital experience sits the observable digital universe made up of millions of digital galaxies”Įric Redmond (Global Director, Technology Innovation, Nike) Claire Kimber (Group Innovation Director at Posterscope)
